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MAME (Multiple Arcade Machine Emulator)

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e i chd? tzè non mi dire che non hai quella 90ina di GB per giochi che sono perlopiù allo stato notworking.. :D

 

Mi sa che fra un po' inizio a prenderli... ho un disco con 300 giga liberi, e si trovano sui torrent, per cui... si potrebbe anche fare...

 

E i Laser Disk ? Che facciamo ? Li prendiamo oppure li bolliamo come eretici dato che sono simulazioni e non emulazioni ? :folle:

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e i chd? tzè non mi dire che non hai quella 90ina di GB per giochi che sono perlopiù allo stato notworking.. :D

 

Mi sa che fra un po' inizio a prenderli... ho un disco con 300 giga liberi, e si trovano sui torrent, per cui... si potrebbe anche fare...

 

E i Laser Disk ? Che facciamo ? Li prendiamo oppure li bolliamo come eretici dato che sono simulazioni e non emulazioni ? :folle:

 

laserdisk come questo?

 

0000.png

 

appena 13gb impossibile rinunciare.. :D

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appena 13gb impossibile rinunciare.. :closedeyes:

 

Vabbè, ma quando (se) funzionerà sarà così:

 

 

Solo che i laserdisk erano analogici, e quindi non sono emulabili, solo simulabili digitalizzando il video, e a questo punto si perde un po' di filosofia...

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Solo che i laserdisk erano analogici, e quindi non sono emulabili, solo simulabili digitalizzando il video, e a questo punto si perde un po' di filosofia...

 

non cercare scuse.. non li scarichi solo perchè il tuo hd è ormai stracolmo di pornazzi omo-copro-necro-catto-pedo-scinto-zoofili.. il che ti fa guadagnare tutta la mia stima incondizionata.. B)

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non cercare scuse.. non li scarichi solo perchè il tuo hd è ormai stracolmo di pornazzi omo-copro-necro-catto-pedo-scinto-zoofili..

 

tana per mors B)

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0.130

-----

 

 

MAMETesters Bugs Fixed

----------------------

- 00421: [Graphics] fghthist, fghthsta, fghthstj, fghthstu: Some

priority problems in Ryoko's stage. Namely, the old man, the

cat and the kid. (Pierpaolo Prazzoli)

- 02854: [Graphics] hypreact: Buggy text in scoring screen

(Pierpaolo Prazzoli)

- 00826: [Graphics] wc90b, wc90: Some players are cut at left and

bottom of the screen. (robiza)

- 00268: [Graphics] captaven: In attract mode, the small pictures of

the heroes appear before they should. (Pierpaolo Prazzoli)

- 03006: [Graphics] blocken: Color / Missing gfx (Phil Bennett)

- 02057: [Graphics] buckrog, buckrogn, zoom909, subroc3d: Graphics

Corruption on Title Screen + in game (using -AFS)

(Aaron Giles)

- 03001: [interface] "Working clones" display problem (Aaron Giles)

 

 

 

Source Changes

--------------

Fixed a paletteram entry bug in GP World [Angelo Salese]

 

Fixed sprite positioning bug in Zero Target [Angelo Salese]

 

Added new graphic roms to the 1999 head panic set. Also added sprite

flicker flag, based on tumble pop etc. [David Haywood]

 

Add locations to rom names for Mazer Blazer (and alt) roms. Add

NO_DUMP entries for undumped voice roms, video prom, and pal.

[Lord Nightmare]

 

Preliminary proper roz effects hooked up for Zero Target

[Olivier Galibert, Angelo Salese]

 

Added function calls to replace the MIPS3 and PowerPC DRC's various

CPU_SET_INFO bits. [Aaron Giles]

 

Fixed DCS2 speedup handler so it doesn't get lost during a memory

remap. This should give a slight speed bump to the Seattle/Vegas games

and to War Gods. [Aaron Giles]

 

Added service1 button tested in Dynamite Bomber (but doesn't work in

game) and fixed little sprites priority problems in limenko.c

[Pierpaolo Prazzoli]

 

Fixed a sprite bug when flip y flag is used and cleaned-up the whole

routine in Zero Target. [Angelo Salese]

 

Fixed sound regression in Tryout and removed deprecat.h dependancy

[Angelo Salese]

 

tms57002: Add two missing instructions and hack up the coef update.

The real way coefficient updates are handled is a little too complex

for now, but the hack throttles the update speed to the real rate

given the way konami uses it (once per sync). It's near impossible to

use it in a different way anyway. [Olivier Galibert]

 

Fixed bug that caused 64-bit PowerPC systems to fetch opcodes in the

wrong order. [Aaron Giles]

 

Fixed Analog settings so Digital and Autocenter Speeds are applied

properly in real time. Fixed Digital Speed = 0 so it increments in

single steps per button press. [Derrick Renaud]

 

Merged memory maps in the rpunch driver. [Aaron Giles]

 

Fixed PSX CPU disassembly of -$8000, it was showing up as -$0. [smf]

 

Allow chds to be directly in the rom directory without a subdirectory.

[Olivier Galibert]

 

wc90b1 and wc90b2 improvements: [robiza]

- sprite priorities

- sprite x position

- fixed y sprite wrapping

- fixed bg and fg scroll

- fixed bg and fg offsets

 

Fixed colors in Cultures (Jibun wo Migaku Culture School Mahjong Hen)

[Tomasz Slanina]

 

Refactored sfbonus and improved the inputs. [David Haywood]

 

Hooked up paletteram in Midnight Landing [Angelo Salese]

 

royalmah update: [uki]

- added some notes

- fixed DIPSW of makaijan

- fixed visible area

- fixed CPU clock

 

Add muting just before saving the NVRAM, and de-mute just after

loading the NVRAM. Should cure the stuck sound issue for games

with large NVRAM. [Aaron Giles]

 

Added placeholders for the two PAL's on Atari's version of Pole

Position 1 and 2 (I could not read the last digit of the PAL at 5c.)

[Kevin Eshbach]

 

Added board numbers to SEGA's Quartet 2 documentation. [Kevin Eshbach]

 

Corrected the rom names for Tutankham. [Kevin Eshbach]

 

Hooked up 2D layer in Driver's Eyes. [Naibo Zhang]

 

Fixed Konami zr-107, GTI Club hardware, background layer lost (black

sky). [Naibo Zhang]

 

 

 

New games added or promoted from NOT_WORKING status

---------------------------------------------------

Puzzle Time (Prototype) [Angelo Salese, Pierpaolo Prazzoli, Yoshi]

 

 

 

New clones added

----------------

Gals Panic S2 (Asia) [Andy Henderson]

Jansou (alt) [uki]

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0.131

-----

 

 

0.131

-----

 

IMPORTANT NOTE: The CHD format has undergone a change with this

release. The main reason for this change is to include some of the

key metadata into the hashes for the CHDs. This ensures that the

metadata is valid and prevents abuse.

 

The first impact you will find is that all of your CHD differencing

files are invalid. Just delete your "diff" directory contents

entirely.

 

The second impact is that all your existing CHDs will warn you that

they have incorrect hashes. This is expected. Your old CHDs should

still work fine, so if you can live with the "bad ROM" warnings, you

don't really need to do anything. However, if this bugs you or you

want to be "clean", you can update your CHDs, using this command

line:

 

chdman -update

 

for each one of your CHDs. This will take a while, but will produce

CHDs that match the new checksums posted in the drivers.

 

 

 

MAMETesters Bugs Fixed

----------------------

- 02399: [Known Issues/To-Do's] qmhayaku : Sound CPU is running at 4MHz in

real machine. (Luigi30)

- 03115: [Graphics] nss_smw: Tilemap issue when displaying game map

(Angelo Salese)

- 00767: [DIP/Input] bshark, bsharkj: Analog stick input is broken since

0.112u4. (Derrick Renaud)

- 03070: [DIP/Input] harddriv, racedriv, steeltal and clones: Games map

some P1 inputs to P2 controls (Fabio Priuli)

- 03105: [Documentation] quizmeku: Year is listed as 1994, but title

screen shows 1992. (Fabio Priuli)

 

 

 

Source Changes

--------------

Removed the last use of PORT_PLAYER(2) for P1 inputs. [Fabio Priuli]

 

Merged memory maps in the suna8, supbtime, superchs, suprnova,

suprslam, subs, suna16, stepstag, stfight, strnskill drivers.

[Aaron Giles]

 

Numerous improvements to the roul driver. [robiza]

 

Merged findout.c memory map. [Angelo Salese]

 

Added basic implementation of the TMS9927 video controller.

[Aaron Giles]

 

Status games driver rewrite: [Aaron Giles]

- Reduced multiple drivers down to a primary one with minor tweaks

- Hooked up TMS9927 video generator

- Fixed statriv2v character generator to be more accurate

- Fixed incorrect colors

- Correct video timing

 

Miscellaneous Naomi work and improvements. Some refactoring done,

new games hooked up. Moved NAOMI DRIVER_INITs to specific

machine/naomi.c & includes/naomi.h files, in preparation to add

per-game JVS settings. [Angelo Salese, David Haywood]

 

Changed generic NVRAM behavior so that all the variants look for a

memory region named "nvram". If it is found and is of the same length

as the generic_nvram_size, data is copied from there instead of

filling the RAM with the fallback pattern. [Aaron Giles]

 

Fixed mouse/lightgun buttons to individually select when using

-mouse/-multimouse and -lightgun. Meaning you will not receive Mouse

Button 0 Gun Button 0 when selecting in the UI. [Derrick Renaud]

 

Merged memory map and attempted to add proper colors in Carrera.

[Angelo Salese]

 

Fixed verbose output of RAW device names for XP. [Derrick Renaud]

 

When using RawInput - Fixed UI selection of Gun axis so Gun 1 is not

always selected with the desired gun. [Derrick Renaud]

 

Fixed XF flag in the 8085A core. [Aaron Giles]

 

Fixed frontend messages to leave enough space for clone longer names.

[Fabio Priuli]

 

Added Toshiba TLCS-900/H cpu core. [Wilbert Pol]

 

Added T6W28 sound core (SNK(?) custom sn76489a clone). [Wilbert Pol]

 

removed YM2151 from gijoe which is not present on real PCB.

[Yasuhiro Ogawa]

 

Fixed P2 gun reload in Lethal Enforcers II. [Derrick Renaud]

 

Fixed bug where repeating axis values were being selected for button

input in UI. [Derrick Renaud]

 

Documented PALs from Xenophobe board. [Kevin Eshbach]

 

Crystallized 1945kiii.c, maygay1b.c, maygayv1.c, mwarr.c, n8080.c

(20.16MHz crystal confirmed with schematics), pacman.c, panicr.c,

rallyx.c. [Luigi30]

 

 

 

New games added or promoted from NOT_WORKING status

---------------------------------------------------

Fantastic Journey [Olivier Galibert]

Super Lucky Roulette [robiza]

Status Blackjack [Aaron Giles]

Status Fun Casino [Aaron Giles]

Multi Game 2 [Mariusz Wojcieszek]

 

 

 

New clones added

----------------

Asterix (Japan) [Chack'n]

Ashura Blaster (World) [Tirino73]

 

 

 

New games marked as GAME_NOT_WORKING

------------------------------------

Marvel vs. Capcom 2 [Guru]

Zombie Revenge [Guru]

Guilty Gear X [Guru]

Virtua Striker 4 (Japan) [Guru]

Virtua NBA [Guru]

Giant Gram Zen-Nippon Pro Wresring 2 [Guru]

Dengen Tenshi Taisen Janshi Shangri-la [Guru]

Virtua Striker 4 ver. 2006 (Rev D) (Japan)

[Alex's Rom Dumping Project]

The Key Of Avalon - The Wizard Master - Server (GDT-0005C) (V4.001)

[Alex's Rom Dumping Project]

Virtua Striker 2002 (GDT-0001) [Alex's Rom Dumping Project]

Derby Owners Club II [Guru]

Wild Riders [Guru]

WWF Royal Rumble [Guru]

Quiz Ah Megamisama [Guru]

Dynamite Baseball Naomi [Guru]

Dynamite Baseball '99 [Guru]

Death Crimson OX [Guru]

Tripple Draw [Aaron Giles]

Casino Strip [Aaron Giles]

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Bene.

Cestino la 0.126, sono giga buttati.

Il mio HD ringrazia, ora defraggo ;)

 

Già, a che pro tenere una versione che non contempli "Dengen Tenshi Taisen Janshi Shangri-la" (not working) ? :E

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